In a meaningful and generous gesture that’s resonating throughout the indie game community, Eric Barone, the solo creator of Stardew Valley, has donated $125,000 to the open-source C# framework MonoGame—the very foundation that powers his beloved farming simulation—and pledged ongoing monthly support to help sustain the project into the future.
This contribution isn’t just a one-off gift. Alongside the large initial donation, Barone has committed to continuing monthly funding, providing crucial stability to a tool relied on by countless developers around the world. The MonoGame team described his support as an “extraordinary show of support,” reflecting both the size of the contribution and its potential long-term impact.
Who Is Eric Barone and Why This Matters
Eric Barone, better known by his pseudonym ConcernedApe, is the American video game developer behind Stardew Valley, a farming life simulator that took the gaming world by storm after its 2016 release. Barone single-handedly designed, programmed, wrote, and composed the soundtrack for the game, which has sold over 41 million copies worldwide and remains one of the most celebrated indie titles of the decade.
Stardew Valley originally launched using Microsoft’s XNA framework, but after that platform was discontinued, Barone ported the game to MonoGame, an open-source C# framework that enables developers to build games across platforms with fewer barriers. MonoGame now serves as the engine behind Stardew Valley and many other notable indie titles.
MonoGame itself is freely available under an open-source license and supports a huge range of platforms, including Windows, consoles like PlayStation and Xbox, and mobile operating systems—making it a valuable tool for developers seeking cross-platform reach without licensing fees.
A Donation That Goes Beyond Numbers
Barone’s $125,000 donation is significant not only for its size but also because it addresses a larger issue within the open-source community: funding and sustainability. Many open-source projects operate on minimal contributions, relying on volunteers to maintain libraries and frameworks that power major commercial products. MonoGame is no exception, with its development historically sustained through modest monthly sponsorships and community support.
By contrast, Barone’s contribution provides the framework with the equivalent of several years of typical funding in a single payment, giving its maintainers greater stability and potentially enabling them to dedicate more time to improvements, bug fixes, and future features.
The MonoGame Foundation—the organization that oversees the project—confirmed on social platforms that his support joins contributions from other developers and studios, strengthening the ecosystem that so many creators depend on.
What MonoGame Powers
While Stardew Valley is perhaps the most famous game built on MonoGame, the framework’s influence extends far beyond one title. Hundreds of games, including celebrated indie hits like Celeste, Axiom Verge, Carrion, and Tooth and Tail, have been developed using MonoGame’s tools.
These projects span genres and platforms, proving that open-source game development tools can support creative and commercial success on a global scale—often without the overhead costs of proprietary engines. Barone’s contribution acknowledges that reality and helps ensure future developers can benefit from the same freedoms his team enjoyed.
A Trend of Giving Back
Barone isn’t alone in supporting open-source tools that have powered influential games. In recent years, other independent studios and developers have made similar contributions to extend the life of the tools they rely on. For example, the developers of Terraria previously donated to Godot, another open-source engine, after industry shifts highlighted the risks of proprietary dependencies.
This emerging pattern—where creators give back to the infrastructure that enabled their success—highlights a shift in how game development ecosystems think about sustainability. Instead of assuming open source should always be free and volunteer-driven, successful creators are stepping forward to fund the tools that help them thrive.
Why This Matters for Gamers and Developers Alike
For gamers, Barone’s donation is yet another reminder of the developer’s philosophy: build community, support creative tools, and nurture the industry that supported your success. Stardew Valley itself is a testament to what one passionate creator can achieve—and now Barone is helping ensure the next generation of creators has that opportunity too.
For developers, the move highlights the importance of investing in the foundations of the craft. Open-source frameworks like MonoGame empower studios of all sizes to innovate without restrictive fees, and Barone’s contribution could be a catalyst for broader institutional support in the future.
Looking Ahead
As Barone continues work on his next game, Haunted Chocolatier, this announcement underscores his ongoing influence in the gaming community—not just through beloved games, but through meaningful contributions to the tools that help others build theirs.
In an industry often dominated by massive studios and expensive proprietary engines, this act of generosity showcases how independent creators can shape the landscape not only with their ideas but also with their support for the creative ecosystem as a whole. If you’re excited about everything coming in the latest Stardew Valley update, there’s plenty more to explore. Check out our complete breakdown of the